Like the Source Tree, the Target Tree also displays the hierarchy of all Themes, Groups and Segments that your soundtrack consists of. The Target Tree is used to display and define which Segments may follow directly after another. This compatibility is always displayed and changed relative to the entity that's currently selected in the Source Tree. Please see section Compatibility of Segments for a more detailed explanation.
- Left-click a Segment to load it into the Playback Panel as the Target Segment (the right half of the Playback Panel)
- Right-click a Segment in the Target Tree to toggle its compatibility setting for a Segment selected in the Source Tree. "Compatible" means that the given Target Segment is generally allowed to be played directly after the Source Segment. When your soundtrack is playing during the game and it is time for psai to choose the next Segment, psai will only evaluate those Segments which are generally compatible to the Segment currently playing.